The only task there is given in tutorial and you just go level to level for the last boss without any development. As you progress through different areas you have goals, NPCs and some humor. Obstacles in DE are primary means to dilute incoming damage through loosing LoS and confuse mobs so they hit you less. few obstacles in SS need to be acknowledged or you get stuck and shredded as enemies are faster then you. In DE you sprint forward in small vertical arenas, melee enemies, shot them from as close as possible and outhealing all the damage you inevitably take. primary fightloop in SS consists of herding large quantities of mobs, keeping as much distance as you can, running backwards/strafing while avoiding all bullets and attacks or you will die. DE doesn't have those - replaced by collectibles, all visible on map and picked up easily in SS there are secrets like in old games. You have few rounds for all weapons and you are forced to constantly melee enemies to get few more rounds to attack few more enemies. in SS you have ammo management as in old games, you pick ammo you keep it, you save more precious ammo to be able to use better weapons for longer when needed. You have constant HP drain and you survive if you constantly replenish. in SS you have healtbar that you need to care as in old games (Doom included), looking for health packs between fights, spare those not needed. In DE you swittch weapons because the game tells you (either one shot this enemy with this, or waste tons of ammo using anything else) in SS you can use any weapon you wish, they all are viable.
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